Raahk

= Raahk = The central region of Cacaturiens, directly connected with Geta to the south and with Venaabitr to the north. It's a very harsh desert with almost no plants, also inhabited by the dangerous abyss creatures. The desert it's a mix of giants dune and rocky mountains, with only a few villages trough the entirety of the region mostly built around the only few lakes present.

Sand castels
"Sand castels is the name given to the small camps of Raahk, mostly found near the mountains, only few can be found in the desert itself."


 * Bhastasmi
 * Dahlgoulgontu
 * Kytion
 * Rysawers
 * Daathdinto
 * Terryashbak

Creatures
"The creatures of Raahk evolved to overcome the extreme condition of the land and the ever growing presence of the abyss beasts."

Passive creatures (will try not to fight even if attacked first)

 * Two headed camel
 * Long nose zyral
 * Dune crab
 * Abyssal vesp (patroller)
 * Abyssal vesp (male)
 * Dead desert tree (false)

Neutral creatures (will retaliate if attacked)

 * Rattlesnake
 * Burrower
 * Spore column
 * Desert stigma
 * Lizard dog
 * Four eyes
 * Children of Raahk
 * Sand raptors
 * The prophet

Aggressive creatures (will attack unprovocked)

 * Abyssal vesp (worker)
 * Abyssal vesp (soldier)
 * Abyssal vesp (suicide soldier)
 * Abyssal vesp (feeder)
 * Abyssal vesp (queen)
 * Abyssal sand shark
 * Abyssal quicksand
 * Abyssal sky snatcher
 * Abyssal eye-locator
 * Abyssal runner
 * Abyssal man
 * Abyssal tentacle
 * Desert rose
 * Queen of the dunes
 * Giant scorpion
 * Dead desert tree
 * Mountain hawk
 * Harpy
 * Stone lizard
 * Pamu
 * Stone weavers
 * Bloodsand tribe
 * Big mouth
 * Infected carrier
 * Walking spore column
 * Mirages
 * Night fright
 * Killer dune
 * Man eating zyral
 * Winds of Raahk
 * Sand slime
 * Blood mage
 * Blood priest
 * Bloodied servant
 * Draahkon
 * Skeleton
 * Skeleton soldier
 * Tomb protector
 * Passed mage
 * Old scorpion
 * Basilisk
 * The statue
 * Living blood
 * Old spirit
 * Possessed sand
 * Glyph of protection
 * The First Guardian

Dangers
"From the most common threats to the biggest bads of Raahk."


 * Heat: it's extremely hot in the day here.
 * Cold: at night, the temperature drop severely.
 * Sand storms: sometimes caused by normal wind, sometimes it really wants to kill you.
 * Bloodsand tribe: savages who attack anyone who crosses them.
 * Stone weavers: mages who will attack anyone due to the bloodsand tribe.
 * Wildlife: almost anything in Raahk will try to kill and eat you.
 * Night fright: the night summon ancient terror that lurk in the dark.
 * Poison: most creatures have some sort of poison or venom to deter attackers.
 * Abyss: the influence of the abyss is very strong in Raahk, the creatures that comes out from it are extremely dangerous.
 * Lack of resources: unprepared parties will die of thirst before they know it.
 * Quicksand: without the help from someone it's very difficult to escape.
 * Mountains: extremely dangerous both from wildlife and the extremely difficult traversing.
 * Ambushes: at night or near mountain passes, a party becomes an easy prey.
 * Ancient weaponry: relic of the old war, may still be active and dangerous.
 * Plants: most plants are equipped with some sort of defense (like thorns) but others will literally try to kill you.

Interest
"Point of interest found on Raahk."


 * Alien fragment: there are 2 alien fragment on Raahk, one is located inside a vesp nest near the mountain pass of Venaabitr, the other one is held by the prophet.
 * Sigil of Raahk: the mountain range that block the abyss, extremely dangerous with vast assortment of loot, including 1 relic weapon.
 * Ward of the ocean: the mountain range that seals off the ocean, with most of the sand castels of Raahk, lead to the Red Crater.
 * Red Crater: walled off by gargantuar mountains, it's home of The First Guardian and the Torn Photo Of Two Girls.
 * Sand castels: the only safe place in the entire desert, if you don't anger them that is...
 * The pass at north: the mountain pass leading directly to Venaabitr, house of the Bloodsand tribe.
 * The great gate: give access to Geta.
 * The forgotten tombs: a vast and insidious labyrinth leading to the forgotten city.
 * The forgotten city: a giant-now dead city, that once stood above the sand.
 * The forgotten city archives: the knowledge of the sand people is all here.
 * The forgotten city armory: containing several relics and an incredible assortment of weapons.
 * The forgotten city council: holding the key of the tomb.
 * The tomb: located at the bottom of the forgotten city, it hold the sacred text of the ancient one.
 * Tear of the desert: located at the bottom of the only lake.
 * The only lake: house of the people of Daathdinto.
 * Destroyed wind surfer: an old giant wind surfer, now in ruin, containing both books about Raahk and the desert spear.
 * Bloodstone: locate at the center of the dried forest, surrounded by dead desert trees.
 * Blood tower (dried forest): with a functional vermin portal, still in use.
 * The sun-touched peak: where the Shrine of the sun can be found.