Status effects

= Status effects = Status effects are applied to both players and npc alike, though in different manners. There are positive and negative status effects, that a player can benefit, suffer or inflict to themselves or others, the higher the level of the effect the stronger it is (sometimes even gaining additional effects).

Levels
Below a list of all the levels (to note that some effects are locked at certain levels while others require the user to advance the spell itself in order to apply).


 * I: base level, for both starter level player and entry creatures.
 * II: advanced level, for both apprentice level player and advanced creatures.
 * III: master level, for both advanced level player and master creatures.
 * IV: superb level, for both master level player and boss creatures.
 * V: perfected level, for both maximum level player and end-game tier creatures.
 * EX: super-human level, usually applied only by end-game tier zone and enemy bosses or incredibly powerful player, beyond human limits.
 * Supreme: near-god level, only a few creatures can cast spells with effects this powerful, player with this power are connected directly with gods.
 * Absolute: god level, only gods can cast spells with these kind of effects.

On players:

 * Regeneration: heal the target over time. At base stats, the effects are: (I) regenerates 5 hp over 10 seconds; (II) regenerates 20 hp over 10 seconds; (III) regenerates 50 hp over 10 seconds; (IV) regenerates 100 hp over 10 seconds, and also clear deep wounds; (V) regenerates 200 hp over 10 seconds, and also clear deep wounds, hemorrhage and broken bones; (EX) regenerates 300 hp over 10 seconds, also cleanse all corporeal debuffs at and under EX level; (Supreme) regenerates 500 hp over 10 seconds, also cleanse all corporeal debuffs at and under Supreme level while granting the target 25% MS bonus for 30 seconds; (Absolute) instantly regenerates 500 hp, and regenerates another 500 hp bonus over the course of 10 seconds, cleanse all corporeal and mental debuffs while granting a shield for 10% of the maximum hp of the target, if the shield is not broken in 20 seconds, it erupts healing for the same amount of hp (of the initial shield) to all targets in a 60 m radius.
 * Haste: augment the speed of the target for a short duration. At base stats, the effects are: (I) grants 2 MS for 5 seconds; (II) grants 5 MS for 5 seconds; (III) grants 5 MS for 10 seconds; (IV) grants 10 MS for 10 seconds; (V) grants 20 MS for 10 seconds; (EX) grants 30 MS for 20 seconds while also rendering the target steps inaudible; (Supreme) grants 40 MS for 30 seconds while also entering stealth for 30 seconds; (Absolute) grants 50 MS for 30 seconds while also rendering the target invisible for 30 seconds, while invisible, the target can exit invisibility with a leap, consuming the remaining duration of haste.
 * Power: augment the target physical form. At base stats, the effects are: (I) grants 3 strength and constitution for 15 seconds; (II) grants 7 strength and constitution for 15 seconds; (III) grants 10 strength and constitution for 30 seconds; (IV) grants 15 strength and constitution for 30 seconds; (V) grants 20 strength and constitution for 30 seconds while also giving 10 armor to the target; (EX) grants 30 strength and constitution for 1 minute while also granting both 20 armor and pain reduction to the target; (Supreme) grants 40 strength and constitution for 1 minute, also grants 30 armor and completely nullifies pain; (Absolute) grants 50 strength and constitution for 2 minutes, also grants 40 armor, nullifies pain and gives the target immunity to heat and cold for the duration.
 * Cloaking: puts the target in stealth for as long as they stay still. (I) 30 seconds duration; (II) 60 seconds duration; (III) 3 minutes duration; (IV) 10 minutes duration; (V) 30 minutes duration; (EX) 1 hour duration.
 * Stealth: the target is invisible and soundless, but they get revealed if approached. (I) 1 minute duration with a 15 meters radius; (II) 5 minutes duration with a 10 meters radius; (III) 10 minutes duration with a 7 meters duration; (IV) 30 minutes duration with a 5 meters radius; (V) 30 minutes duration with a 3 meters radius; (EX) 1 hour duration with a 2 meters radius; (Supreme) 3 hours duration with a 1 meter radius; (Absolute) lasts until the target exit stealth with a 1 meter radius.
 * Invisibility: the target is completely invisible and soundless. (I) 10 minutes duration; (II) 20 minutes duration; (III) 30 minutes duration; (IV) 1 hour duration; (V) 2 hours duration; (EX) 5 hours duration; (Supreme) 10 hours duration; (Absolute) last until the targets decide to exit invisibility.
 * Water breathing: you can breath under water. (I) 10 minutes duration; (II) 30 minutes duration; (III) 1 hours duration; (IV) 2 hours duration; (V) 5 hours duration; (EX) 10 hours duration; (Supreme) 24 hours duration; (Absolute) last until the caster decides to.
 * Night vision: augment the nocturnal vision of the target (even though only in the focus point of his view for the initials levels). (I) 10 minutes duration; (II) 30 minutes duration; (III) 1 hour duration; (IV) 1 hour duration, field of view is somewhat bigger; (V) 2 hours duration, field of view is considerably bigger; (EX) 5 hours duration, field of view is vastly bigger and the target can see the outline of living beings with a bright yellow color; (Supreme) 10 hours duration, field of view is immensely bigger (much more than normal), the target now gets thermal vision and mana-seeing scan over time. (Absolute) the target sees as if it was day, but much more clearly, living beings are categorized and mana is sees with a brilliant blue color. Lasts until natural lights touches the eyes.
 * Sharp eye: the target vision is perfected. (I) the target sees further away, 5 minutes duration; (II) the targets sees much further away, 5 minutes duration; (III) the target can now scan their field of view in search of particular things, 10 minutes duration; (IV) the target gets a scan-in view with lock-on capabilities, 20 minutes duration. (V) the target can lock-in his field of view and store it for 5 minutes while having the eyes look for other things, 30 minutes duration.
 * God-view:* the target view is godlike! (EX) the target can see everything in front of him for 20 kilometres while able to lock on multiple targets; (Supreme) the target gets a superior sky view of the area all around for 30 kilometres; (Absolute) nothings can hide now, the target get a god-like third eye that search exactly for what the target is looking for all around for 40 kilometres. *Duration ends when the target founds what their are searching for.